![]() ![]() ![]() In any case, I’m totally loving this thing. Loading it from a website is very taxing on my computer, and I usually have to turn off everything in order to play with it, but if it were a standalone program, I think most of those problems could be alleviated. The only thing I hope for now is that once he reaches version 1.0 or something, he makes an installable offline program. This gives the user the ability to change keys, change the actual instrument definitions of Instr 1 and Instr 2, and even edit the reverb and echo settings! TOTALLY a surprise! I looked around and saw that instead of the percussion being a selection of a few different pre-programmed sequences, it suddenly had its own entire submenu! That’s when I realised that sometime during the night or today, he updated it to version 0.4! I explored around (which you will see in the following video), and found that not only had he given users the ability to create their own percussion as well as the previously-available instrument 1 and 2, but there was an entirely new menu of Advanced options. Well, I clicked through the mandatory get started screens when loading and then started playing, when I noticed the Pad panel was missing! I start out with a single note and see where it goes from there. When I came back just like 20 minutes ago, I decided I wanted to record another video. It was done as sort of a tutorial, so it’s a bit long. Well, yesterday I recorded a video of my 11th song using version 0.3. When I came back the next day, it had 10,000+ views already. I played with it and immediately rated it 5 stars and favorited it. When I first looked at it, it was barely viewed and still in the testing stages, meaning that the rating numbers were not high. ![]() Well, this game-based one here is absolutely incredible. The sequencer part is based on a concept that the grid will play itself over and over and you can change the settings each time. ![]() Each row on the grid is a single note, while each column is some sort of time index. Really, this is just like any hardware-based step sequencer, which is apparently some sort of grid of buttons that you can press and it will modulate a midi device and play back notes. It was AWESOME!! The game he created is called Step Seq (try it at ). Well, his was on top when I checked a few days ago, and I tried it out. Apparently the creator, the guy who runs is in some sort of contest for a LOT of money to see who can make the coolest music game on that site. A few days ago I discovered an amazing music program hosted on the game site Kongregate. Ĭ ≔ proc f, x local i Threads :- Seq coeff f, x, i, i = 0. Seq will divide the input into tasks that compute at most tasksize elements within a single task. In this case, you can specify the maximum task size using the tasksize option. In particular a small number of long running tasks may not be spread evenly over all threads. However in some situations Seq may not choose the optimal size. Seq attempts to determine how to divide the input into separate tasks to spread the work across all available cores. Seq is implemented using the Task programming model. For a complete description of the calling sequences of Seq see the seq help page. The Seq command is a parallel implementation of the seq command. ![]()
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